Patch notes/06.19.19: 1

"Mid-Week Update"


 * Enabled Tutorial.
 * More improvements to PC UI and styling.
 * Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
 * Tweaked the time bodies stay on the board before sinking.
 * More work on DPS meter design.
 * Victorious units now celebrate for longer before returning to their starting positions.
 * More music has been added to the game.
 * Play at your own pace will pause the clock when selecting items after a Loot Round.
 * Fixed Font of Creation Eidolon's doing damage to the player on a loss.
 * Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
 * Knights will now try to stay in formation with other Knights.
 * Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
 * Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
 * Added a friend code system to the Friend panel.
 * Added colourblind mode for Healthbars.
 * Adjusted shop reroll mechanic to mitigate duplicates.
 * When finding an enemy, ranged units give higher priority to units closer to them.